AI Insights · Timothy · March 2022
Top 5 Sandbox-like Games on Android in Switzerland: Q1 2022
In Q1 2022, the top sandbox-like games on Android in Switzerland showed varied trends in downloads, revenue, and active users, with [Roblox](https://app.sensortower.com/overview/com.roblox.client?country=US) and [PK XD: Fun, friends & games](https://app.sensortower.com/overview/com.movile.playkids.pkxd?country=US) leading the pack.
In Q1 2022, the top sandbox-like games on Android in Switzerland exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 games:
Roblox from Roblox Corporation saw a consistent decline in weekly downloads, dropping from 2.8K to 1.9K over the quarter. Revenue peaked at around $83.5K in the last week of December but gradually decreased to $23.9K by the end of March. Active users fluctuated slightly, beginning at 129K and ending at 121K.
PK XD: Fun, friends & games from Afterverse Games had an average weekly download count ranging between 722 and 1.9K, with the highest downloads in early February. Revenue started at $1.4K in late December and decreased to $524 by the end of March. Active users peaked at 18K in early February but tapered off to around 14.7K at the end of the quarter.
Rec Room - Play with friends! experienced a moderate performance with weekly downloads ranging from 743 to 1.5K. Revenue showed fluctuations, peaking at $200 in mid-January before stabilizing around $83 by the end of March. Active users started at 1.4K and peaked at 1.9K mid-March, before ending the quarter at 1.4K.
Town Building Life Simulator from XGame Global saw weekly downloads fluctuate between 648 and 1.5K. Revenue was modest, peaking at $75 in mid-January and stabilizing around $35 by the end of March. Active users showed a slight decline from 3.3K at the start of January to 2.4K by the end of March.
Block Craft 3D: Building Game from Wildlife Studios displayed a mixed performance with weekly downloads peaking at 1.2K in early February and hovering around 865 by the end of March. Revenue varied, reaching $554 in early January and stabilizing around $108 by the end of March. Active users showed growth, starting at 7.8K and peaking at 8.9K in late February, ending the quarter at 7.6K.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be found.